Crow’s Lantern Flail
Martial weapon, melee weapon, very rare (requires attunement). 2 lb.
1d8 bludgeoning. Reach, special.
This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a bonus action to cause it to shed bright light and disperse fog in a 30-foot radius and shed dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.
The weapon has 4 charges. When you hit with a melee attack using the flail, you can expend 1 charge to deal an extra 1d8 radiant damage to the target. The weapon regains 1d4 expended charges daily at dawn.
Special. You can attempt to grapple a creature as part of your attack with this weapon (you do not need a free hand).
Grappling Whip
Martial weapon, melee weapon. 6 gp, 3 lb.
1d4 slashing. Finesse, reach, special.
You can use this weapon to climb up to 10 feet or swing up to 15 feet by grappling an adequate support above you.
Special. You can attempt to grapple a creature as part of your attack with this weapon (you do not need a free hand).
Halo of Caelum
Martial weapon, melee weapon, artefact (requires attunement). 6 lb.
1d6 slashing + 1d8 radiant. Thrown (30/120 ft.), heavy, two‑handed.
You can attack three times, instead of twice, whenever you make an Extra Attack using this weapon. The chakram returns to your hand immediately after it is used to make a ranged attack.
Poison Blade of the Ambitious Assassin
Simple weapon, melee weapon, rare (requires attunement). 1 lb.
1d4 piercing + 1d10 poison. Finesse, light, thrown (20/60 ft.).
This magic weapon returns to your hand immediately after it is used to make a ranged attack.
Staff of Gravity
Simple weapon, melee weapon, spellcasting focus (requires attunement).
1d6 force. Versatile (1d8). Artificer Infusion.
A knot in the wood of this staff provides adequate space for you to scribe a mystical cipher as if scribing a spell scroll. To do so, you must have proficiency in the Arcana skill and be attuned to the staff. The spell must be among your known Graviturgy spells and you must provide any material components required for the casting of that spell. Scribing a cipher takes an amount of time related to the level of the spell you want to scribe, but never less than 8 hours.
You can read the cipher and cast its spell without providing any material components. Casting the spell in this way requires the spell’s normal casting time. Once the spell is cast, the cipher fades, allowing another to be scribed. If the casting is interrupted, the cipher is not lost.
Artificer Infusion: Enhanced Arcane Focus. While holding this item, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.