Earthmotes are pieces of land that, due to the influence of magic, float above the ground. Despite their appearance, earthmotes are as durable and stable as any island at sea level. Every earthmote is unique in size, shape and altitude. A few move either in programmed routes or erratically, but most are stationary, hovering near an earthbound feature. Disruptions, whether natural or magical, don’t have any effect on an earthmote’s ability to float.

You can determine the size of an earthmote or region using the Size table below. You can then determine that earthmote’s biome type by selecting features from the Biomes table or by rolling dice to randomise what you find as you travel. When crossing into a new region, you may wish to re-roll one or more dice to determine how the landscape changes. It is more common to finder colder landscapes in polar regions and hotter landscapes in equatorial regions. However, due to the way some earthmotes travel, you may discover a permafrost earthmote on its way south, slowly melting as the temperature rises. It is also possible to find coastal earthmotes drifting with ocean currents or coral reef earthmotes floating below sea level. The Biomes table also shows which encounter tables from Xanathar’s Guide to Everything to use when traversing the biome.

Size
d6Size
1Tiny (≤ 1,759 sq. ft.)
2Small (1,760 to 2,639 sq. ft.)
3Medium (2,640 to 3,519 sq. ft.)
4Large (3,520 to 4,399 sq. ft.)
5Huge (4,400 to 5,279 sq. ft.)
6Gargantuan (≥ 5,280 sq. ft.)
Biomes
2d12BiomeEncounters
1, 1PermafrostArctic
1, 2Ice shelfArctic, Coastal
1, 3Ice sheetArctic, Desert
1, 4Boreal forest (taiga)Arctic, Forest
1, 5Arctic tundraArctic, Grassland
1, 6Snow drifts/pingosArctic, Hill
1, 7Glacier/crevasseArctic, Mountain
1, 8Palsa mire/frozen lakeArctic, Swamp
1, 9Glacier caveArctic, Underdark
1, 10Subglacial lakeArctic, Underwater
2, 2BeachCoastal
2, 3Salt panCoastal, Desert
2, 4MangrovesCoastal, Forest
2, 5Salt marshCoastal, Grassland
2, 6Coastal dunesCoastal, Hill
2, 7CliffsCoastal, Mountain
2, 8Mud flat/lagoonCoastal, Swamp
2, 9Sea caveCoastal, Underdark
2, 10Sea shoreCoastal, Underwater
3, 3Desert pavementDesert
3, 4Hardleaf forest (sclerophyll)Desert, Forest
3, 5SavannaDesert, Grassland
3, 6Dune field/buttesDesert, Hill
3, 7Mesa/canyonDesert, Mountain
3, 8Oasis/dry lakeDesert, Swamp
3, 9Erosional caveDesert, Underdark
3, 10Sand depositDesert, Underwater
4, 4Tropical rainforest/jungleForest
4, 5Temperate broadleaf forest (deciduous)Forest, Grassland
4, 6Lowland mixed forestForest, Hill
4, 7Highland/alpine needleleaf forest (evergreen)Forest, Mountain
4, 8Monsoon/riparian forestForest, Swamp
4, 9Megafungi forestForest, Underdark
4, 10Kelp forestForest, Underwater
5, 5Steppe/meadowGrassland
5, 6Lowland meadow/heathGrassland, Hill
5, 7Highland heath/alpine tundraGrassland, Mountain
5, 8Marsh/pondGrassland, Swamp
5, 9Skylight groveGrassland, Underdark
5, 10Seagrass meadowGrassland, Underwater
6, 6Outcrop/torsHill
6, 7Extinct volcano/calderaHill, Mountain
6, 8Moorland bog/lakeHill, Swamp
6, 9GrottoHill, Underdark
6, 10Coral reefHill, Underwater
7, 7Valley/plateauMountain
7, 8Alpine lakeMountain, Swamp
7, 9Lava caveMountain, Underdark
7, 10Ocean ridge/plateauMountain, Underwater
8, 8Swamp/fenSwamp
8, 9Sinkhole (cenote)Swamp, Underdark
8, 10Silt depositSwamp, Underwater
9, 9Karst caveUnderdark
9, 10Ocean trenchUnderdark, Underwater
10, 10Ocean floorUnderwater
11Settlement/stronghold/ruinUrban
12Feywild/Shadowfell/Elemental PlanePlanar portal

Settlements and Portals

When you roll an 11, you may re-roll that die and add an appropriate settlement, stronghold or ruin to the biome you discover. For example, you may roll an 11 and a 1, then re-roll a 3. In this case you may discover a settlement of igloos on an ice sheet. It is up to the DM whether the settlement is populated.

When you roll a 12 a planar portal may be present. Re-roll that die and add a portal of your choice to the biome you discover. For example, you may roll a 12 and a 7, then re-roll an 8. A portal to the elemental plane of fire may turn an alpine lake into a bubbling hot spring, or a portal to the Feywild may alter the surrounding flora in strange ways.