In a cruel twist of cosmic fate, these gith were snatched from the timeless city of Tu’narath and marooned in the desert of Os Terrae. Though they quickly adapted to their new environs, these gith never forgot their legacy; naming themselves ‘those who wait for Gith’.

Traits

  • Ability Scores. Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
  • Age. Gith reach adulthood in their late teens and live for about a century.
  • Languages. You can speak, read, and write Common and Gith.
  • Size. Medium. Gith are taller and leaner than humans, with most a slender 6 feet in height.
  • Speed. 30 feet.

Martial Prodigy

You are proficient with light and medium armour and with shortswords, longswords, and greatswords.

Desert Nomad

You are particularly familiar with desert environments and are adept at travelling and surviving in such regions. When you make an Intelligence or Wisdom check related to desert terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While travelling for an hour or more in desert terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while travelling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are travelling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Githzechi Psionics

You know the gust cantrip. When you reach 3rd level, you can cast the earth tremor spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the blur spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race), they don’t require components.


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